In some cases, such as a cleric in D&D 4th edition wearing two holy symbols or more than two rings, none of the items function. The exception is rings, which allow a character to benefit two: one in each hand.Įven if a character physically manages to wear two items (such as wearing a pair of slippers underneath a pair of boots), the character generally cannot benefit from both at the same time, and at best only one such item functions. In general, only one item can be worn in each slot. In D&D 4th edition, non-slotted items are referred to as wondrous items. In Dungeons & Dragons third edition, magic items which do not take up a slot, such as an ioun stone, cost 100% more than an equivalent item which does take up a slot. For example, shields in D&D 4th edition are considered "arm" slot and cannot be used alongside bracers, whereas in D&D 3.5, shield and arm are two separate slots. The list of slots varies by game edition, as does the definition of individual items. In many editions of Dungeons & Dragons, each character (or humanoid creature) has a limited set of slots, or locations on their body, where magic items can be worn.
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